DZX Adventures

Exploding mess of the idiots.
Why am I here? - By Floa

Continuing off in the death laser room, we investigated the door next to the death room. The door has a potion mark on it. Old man opens the door and it looks like a typical potion room with a large cauldron in the middle. Everything was expired except for the foul scented, purple colored liquid in flasks. The old man took one and handed me the other two. I quickly pointed to already-bad-smelling dog; wanting nothing to do with those rancid flasks. The old man peered into a windowed door that appeared to be a kitchen attached to a dining room. The furry one decided to open up the closet on the opposite side to the kitchen. The old-one rushed over to investigate the dirty closet and came out with a dirty old hat, which he promptly wore. Deciding to not trail down the foyer, dog-brain decides to open the kitchen door wide open and walk in. He immediately got stuck in a gelatinous cube. Joy. Yerne always being the first to step into trouble, literally, we end up fighting the clear blob. I knew of these creatures from my past lives, they were slow moving but were still extremely dangerous. Two lightening shards also came out at us and yet another battle has started. Wonderful.

To my surprise, the elder human was the first on his feet and decided to blast away one of the shards, pushing it down the foyer. The genius ogre decides to charge down the hallway with his massive hammer in hopes of smashing the shard. The oaf manages a devastating blow to the air next to the shard as he tumbles down the foyer and out of my sight. I decide, with the dog still stuck in the goo, to start getting hits off on the monster. With a radiant lance of faith, I sting the blob just enough to free the fuzz ball. Again, being the smart one, once he was freed, the dog decides to shut the door, instead of, you know, running or attacking or anything of real use. Being blocked by the door, I turn my attention to the fight down the hall. It looked like smashing buffoon was still at it with the shard. I decide to help him out with another radiant lance. Either he was confused or blinded by faith when he immediately yelled out, “All the things!” Having no clue of what he had just stated, we all continued to fight. As predicted, the blob began to burst out of the door and continued its rampage on the dog. The ancient wizard, for once, was actually doing his job as he had weakened the shard and blob significantly. His streak ran dry quickly, however, as he eventually hid in a closet and continued to blast his spells in random directions from it, being of no use once again. Suddenly there was a huge burst from down the hallway where the ogre was. The sound of glass shattering rang out.

The ogre came crawling back, drowning in blood, with a crazy scimitar swinging skeleton behind him. I’m surprised my holy instinct could not detect its evil presence sooner. At the time, I attempt to help the large hairless one, but the large hairy one was still getting beat down by the jelly cube of acid. Sighing, questioning why I always get stuck in this situation, I do what I can to rehabilitate the two dimwits while also having to damage the creatures as much as I could, since our wizard was still stuck in the closet; firing spells at bugs on the wall. The battle had lasted too long and I was out of healing faith for the time being. I began to blast down the undead abomination before me. His bones shattered into the air, most of them being caught by the ogre’s face, but the wicked being still stood. Finally losing it, the giant screams in rage and obliterates the skeleton into shreds. Not tasting enough death, the hairless oaf decides to finish off the blob too, splattering its acidic remains everywhere in the foyer. Predicting the path of the raging catastrophe, I command the remaining shard to fly all the way back into the kitchen, hoping whatever mess to follow the giant would happen away from us.

Seeing that most of the threats were now dead, the oh-so-heroic wizard finally leaves his closet and decides to rush after the shard. We see the old man dash into the door of the dining room as the shard makes it slow return back to us. Before the shard passes the door, a blast of light appeared and struck the shard. The shard explodes onto the dumb-founded ogre in front of me. His blood soaked and putrid smelling body collides into mine, as we both splatter onto the wall and fall flat on our faces. The old-idiot comes out of the kitchen with a satisfied smile on his face. The furry-idiot gets up and doesn’t even attempt to brush off the goo that was sticking to his fur. The big-idiot, now deafened and prone, decides to yell for help, right next to me. As I lie on the ground, I question my very purpose here. I begin to wonder if I would evoke the rage of my ancestors and Bahamut if I were to leave this life and start a new, purposefully. There was no way that I would be able to ascend if I commit suicide, but even so, the thought was enticing.

As the ogre and I take refuge on the bloody, boney, and blob filled ground, the other two explore the kitchen, dining room and hallway. From what I could hear, the two found a secret room in the dining room. (The old man finds magic gloves and hands them to Hyrn who’s claws poke out.^) More noise I hear of is that of the room at the end of the foyer and how it was out of place. Rotting flesh covering the ground, and what appeared to be another strange door that led to a forest. The Cracked Staff must be doing some necromancy. Hyrn continues to explore and, again, his dog-brain tells him to just open doors without doing so carefully and exposes yet another creature. “Uh guys, there’s a thing,” he states. “How descriptive,” I remark in my head as I roll my eyes. (Hyrn and the old one were in the hallway as the oaf and I were still resting in the foyer.^)

^Out of character.

Session Recap 9/24/2013

          After four months, we all ended up in the hole. This huge underground hotel that wasn’t the prettiest of places to be. A dark wizardy fellow, named Mordikai, stopped in and asked us to help him discover the secrets to a haunted house. All he could offer was some measly gold, but it doesn’t take much for us when we have been living in a “hole” for so long. Before we could leave, we were assaulted by a drunken nuisance. He conned in the old man (Ed) of our group to buy his “pair of shoe” and his “horse key”. The next day, we strolled to the offical ________’s office and he told us that he wasn’t paying us a bronze more for the job. After our failed attempt to get more for this odd job, we tried to get more information from the drunkard of the night before. He told us he found the key in the street, but we weren’t going to much out of a drunk nobody.

          We finished our information collecting, and headed to this haunted mansion. The old one decided it was time to open the front door, but in doing so he lit his whiskers on fire. From that, we learned to try the back door. The old fart, still in the lead…somehow… “activated” a lock while opening the back gate. Sensing no danger, everyone decided to stroll through, accept Floa and the giant. They don’t seem to trustworthy of old man’s judgement. Before any of us could get to it, Ed decided to use the “horse key” on the back door. This unlocked some sort of rune trap that let out zombies and flaming bats.

          After that oh-so-fun encounter, Ed took the lead into taking us into the building. Floa, still skeptical to why we were following the crazed old one. Ed the ancient, not skipping a beat, decided to walk into a food closet and get himself stuck in it. A majority of the group was content on leaving him in the room, but none of us wanted willingly adventure this mad house with less then everyone available. We decided to send the robot (C.L.A.R.C) off to bust the old-fart out. With a big boom, he had apparently blown himself into the wall as the door shattered.

          We began to search other rooms, and found a particularly interesting one with flaming ghosts and laser traps. The giant, losing his skepticism, charged in and found himself getting tasered left and right then burnt from the ghosts. It seems like he enjoys the pain. The rest of us followed a different route to the flaming ghouls by going around the traps or just staying back. The ghouls were defeated, the giant was healed, so we decided to check out the room. The window in this room showed that i was night time, while if you took a few steps to the back door, it was clearly day time.

This is where we rested for the session.

Hyrn's Last Day: A note from Floa's Diary

I awoke in my warm bed.

          I had some lovely chrysanthemum tea made for me, I took a relaxing rinse in fresh water, and ate some fresh fruits for breakfast. A perfect morning… Well almost, since my annoying conscious kept pestering me. Every bite I took gave me a twinge of guilt for those… people, no things, that slept out in the wilderness. Unable to shake this guilt feeling, I sighed and trumped threw town. I purchased decent fruit and vegetation as breakfast to share with them. I was making my way to the gates when my conscious pecked at me again. With yet another sigh, I turned around picked up some dirty meats and the cheapest “alcohol” in town. I finally set out, left town, and headed towards, where I assumed to be, their campsite.

          I met up with the sad ones and extended my greetings towards them. I made sure to tell them it was out of charity that I bought them breakfast and surely not because I cared. Needless to say, none of them even thanked me for the meal, in which I was cursing at myself for thinking that they would even care what I do for them. Even with their cold shoulders towards me, I begrudgingly told them that I would continue to help with their quest. Did they hear me? Of course not. Do they care? I am not sure. Would they complain if I left? Oh, absolutely.

          After our little not-discussion, we headed back into the city. I was able to open the jeweled box I had for ages. Nothing special but some pretty jewels and gold. I also had to do some armor shopping. I was tired of lugging around heavy chain mail and more or less wanted to be more flexible in tough situations. This sleek elk leather armor should do me just fine.

          We all were done browsing/shopping/drinking, whatever it is those fools do and met up at the sky docks. Approaching the desk, we encountered an annoying captian. She was way too happy to sail on a flying boat to and from the same ports, day in and day out. After her show of tasteless words, we paid her to get on deck and took off. I stayed above deck and looked out at the skies for what seemed hours. Flying seemed more boring to me then sailing the seas. At least there’s two shades of blue to look at instead of one with some splotches of white. We hit some turbulence and sensed a magical presence somewhere below deck. Unsure of what it was, I took the little demon with me. Her name is Lucy, I believe. Heading below deck, I told her to check the area I sensed the magic in. She looked over and and came back stating it was some kind of portal.

          I immediately alerted the captain of it’s presence and she seemed to not give a care what I, a clerical Deva, had to say. Such arrogance, but I had a feeling she would pay for it in the end. I also had a feeling she knew it was there, but was simply denying the fact. I gathered the rest of the group and we all headed towards this “portal”. Dog-breath went in first and found a bunch of bound looked-to-be slaves in cages. Hehe, no wonder Ms. Scale-faced captain was too happy to do such a boring job. The group discussed what plan of action we should take. In the end we decided to wait till we landed and alert the guard there. None of us wanted to see this horrid crime go un-punished, but I wasn’t feeling up to battling a bunch of sky-thugs on their ship.

          As if on que, another shipped approached and boarded ours. An official looking person stepped aboard, and claimed to be an inspector. He was talking with the captain about “legalities” on her ship. Instead of actually walking and checking for things himself, he just asked the sly-toothed captain for the report. Unable to hold my tongue, I approached the two and interrupted with urgency. I tried to address the “inspector” of this magical presence I had found, yet he was just as ignorant as the captain! Needless to say, I was more then upset at this point. The fact that my insight was being disregarded and that none of these imbeciles knew the hierarchy of Deva culture didn’t upset me more then the fact of beings suffering at another’s profit. It was up to us to save them at this point.

          I calmly turned back and whispered to Hyrn, “Go make some noise.” He promptly tromped down to the lower deck. I turned back to the inspector and said in a calm manner, “I assure you, you will find what you need to see.” Soon after, the cracking sound of wood and smashing of foundation, shook the boat, and it was coming from the captains quarters. Before I could even reach for my mace, I was assaulted by a shabby crewman’s club to the back of my head. I recovered quickly and grabbed my breast… emblem and blasted Bahamut’s holy light into his sinful eyes. Unbecoming to my efforts, he whacked me again. Dazed for a moment, I healed my wounds, and began to swing away at him. Out of the corner of my eye, I saw the giant take out a whole horde of the pirates in one mighty swing of his hammer. “Good job Jim!” I thought to myself. Jim is the giant’s name right?… Anyway, at the same time, the captain came bursting out of her quarters and began to take on the big oaf. To her dismay, the biggin’s swing continued on to plow her right into her ugly-smirking face. This was when she fell to her knees and surrendered to us. Haha, I knew she would get what was coming to her! I untied the defeated and now apologetic “inspector” and showed him the room that was “never-there” according to him not 5 minutes ago. The hostages were taken safely aboard the other boat. We all boarded his ship and headed to the port, thankfully with no more annoying encounters or captains.

           We landed safely and were able to trek the rest of our way to the short-mans cave. Hyrn got his magical what-ever-it-was orb figured out. I guess it is some sort of summon-able blob monster. Cute. Upon leaving the cave, we were confronted by another Hyrn. Yes, there are more then one. Apparently he is big-big Hyrn, and our Hyrn is little-little Hyrn and… Well anyway, he started babbling on how their father had called for their assistance and that our Hyrn needed to come along. So without saying much, he tossed me his blob crystal and waved good bye. Just like that, in an instant, left the smelly, slobbery, loud, annoying, idoitic, chaotic, dog-face that had annoyed me since my rebirth, was leaving. An painful head-ache, gone, for good! And for some reason… I was not happy with that. Things just started to get duller after that.


Hyrn, you’re downstairs. Lucy and C.L.a.R.C. you’re downstairs. Floa, you’re heading downstairs. What are you doing Ranegrim?

“What do I do with all these buckets?”

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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